Story 1: The Big Picture
Delaware finds himself deep in the woods, in a small town
long forgotten. Not just abandoned, this town seems to have
been intentionally shut off from the rest of the world since
the roads in were torn up and trees planted to block the
route. Kelly calls Delaware on VIC and they chat briefly
about the town, Kelly suggests contacting her friend Simon
to help with the research, he tells her he’ll contact
her later after he’s had a chance to look around.
Delaware starts on the outside of town, he makes his way
through and approaches the movie theater. At the front of
the theater he has a vision at the ticket booth: it’s
a skeleton in an usher’s uniform. A ticket is slid
under the glass and the skeleton vanishes. The ticket remains.
Delaware takes the ticket. He moves to the front of the
theater, trying the main doors, they’re locked. He
follows around the outside of the building to find a side
door and a fire escape above him. The side door is locked
and the fire escape ladder is out of reach.
Delaware walks around town a little and outside of the
Diner there is a garbage bin with a broken umbrella inside.
Delaware takes the umbrella back to the alley behind the
theater and uses it to hook the bottom of the fire escape
ladder. He pulls it to the ground where it stays. He climbs
the ladder up to the fire escape where there is a window
partially open, he opens it the rest of the way and enters.
Delaware is in an office on the second floor of the theater,
there’s a desk to his left. There’s a clock
on the wall that’s stopped at 1:15. A desk plate labels
the desk as the property of Charles Epps. Delaware examines
the desk to find a pink slip in the desk drawer, it’s
for the termination of an employee, Josh Martin. The termination
sheet claims Charles Epps, the theater owner, was terminating
Josh Martin for erratic behavior.
Delaware puts the note back into the desk and attempts
to leave the office, but before he can get out a voice begins
speaking. His flashlight goes out and Charles appears, sitting
at his desk. He’s angry and goes on about disrespectful
and immoral kids.
After the ghost vanishes Kelly calls and they discuss the
phenomenon where ghosts drain the batter power of his flashlight
to manifest. Delaware leaves the manager’s office.
On the same floor there is a projection room that is locked
and a storage room that is open. When Delaware approaches
the storage room the door slams in his face and he overhears
and altercation between Charles and another person. When
the talking stops he finds the door is locked and can’t
be broken down.
Delaware follows the hall back towards the office to the
stairwell and takes the stairs down to the first floor.
The door leads into the main Concession Lobby where the
concession stand is. From here there’s access to the
main entrance, the theater, and the service room all of
which are locked and too sturdy to break down. There is
a clock on the wall here, also stopped at 1:15. When Delaware
tries the service room he hears a girl crying behind the
door.
Vic cuts in when Delaware approaches the Lobby stairs,
Kelly and Simon are researching the town and Simon has discovered
the location is a long time source of paranormal strength.
After the transmission Delaware resumes to looking around.
At the concession stand Delaware sees a vision of a young
man in an usher uniform having a conversation with a young
female patron. This is Josh Martin, the employee Charles
Epps had apparently terminated and the young woman is Jenny
Miller. After the two vanish Delaware can explore behind
the concession bar.
The main theater doors are locked, so is the door to the
service room. When Delaware explores around the concession
stand he finds a cash register. There’s a note on
the side of it:
“The spare key for the service room is kept inside
the register but only open the service room when absolutely
necessary.”
The cash register is the old fashioned kind that doesn’t
require electricity but is locked. When Delaware explores
the refrigerator he finds a sticky note with a message from
Barbara to Josh.
“Josh, I know you keep forgetting how to ring up
“no sale” so I’ve left the instructions
below. Sorry they’re not exactly straight forward
but we don’t want just anyone getting into the register
now, do we?”
Next to the note is another note with this written on it:
C -1
K - B
K - D
C – 1
The cash register only has four components that can be
interacted with: a crank on the side and three keys, A,
B and D. With a little interpretation Delaware sees the
note simply means turn the crank once, turn key B, turn
key D, then turn the crank one more time. The cash register
pops open and in the drawer sits a key.
Delaware takes the key and opens the service room. Inside
the service room is the fuse box, furnace and water pipes.
When Delaware explores the room he hears a banging coming
from inside one of the lockers. Upon exploring the open
locker there’s nothing inside but when he closes the
door a ghost appears, it’s a young girl stuffed in
the locker. Delaware has a chance to “interview”
the young woman.
If Delaware asks her name he can contact Kelly with the
information to help speed along her search.
After the conversation with Jenny, Delaware can open the
second locker, in it he finds one rubber glove.
Delaware goes back into the main concession area and up
the stairs to the second level where the two bathrooms are.
The men’s room is open.
The room is dank and the air is thick. Only one of the
bathroom stalls is open, when Delaware explores the toilet
he notices something is at the bottom, submerged in the
water. Delaware comments that he notices a key but refuses
to put his hand into the filthy water.
With the rubber glove he found downstairs, Delaware is
able to extract a small key.
Right next door, Delaware uses the small key to unlock
the women’s bathroom. Sitting on the counter is a
laminated badge. This badge belonged to a former theater
worker, Edith. He takes the badge.
Back downstairs Delaware can use the laminated badge to
open up the double doors that lead into the main theater.
After using it, the laminated badge gets destroyed and Delaware
discards it.
The theater is old, the seats are the old bucket movie
seats. Inside the theater Delaware sees a vision of Charles
Epps again, he hushes an invisible audience, telling them
the show is about to begin then vanishes.
Delaware continues down the walkway, he heads to the emergency
exit but the door is locked. As he heads back up the isle
the sound of audience chatter begins and gets louder and
from chatter turns to laughter. As Delaware looks around
the empty seats the laughter gets louder and then all at
once the laughter stop completely as the view focuses on
a woman sitting up in the balcony. Suddenly VIC cuts in.
Simon and Kelly have discovered the town name as well as
a police report about missing teenagers Josh Martin and
Jenny Miller. The statement given by Charles Epps is that
Josh may have harmed her and left town, Delaware suspects
otherwise.
Delaware heads back into the Lobby to make his way to the
balcony where he saw the woman sitting.
He tries to open the door to the theater balcony when the
ghost of Barbara appears in front of the door to warn him
that no one is allowed on the balcony. She vanishes then
reappears behind her podium, she’s looking down at
a crossword puzzle.
Poor Barbara is stuck on what seems to be a crossword puzzle
from hell. There are two words missing from the puzzle.
Barbara reads the hint aloud and Delaware will input the
word letter by letter, placing the letters that don’t
exist already. At the completion of the first word Barbara
will compliment him and read aloud the second hint.
1 Across: When you don’t want to be recognized
2 Down: Unsubstantiated Gossip
The two words are Costume and Rumor. Upon entering the
second word Barbara thanks Delaware for his help and upholds
her end of the bargain, she opens the theater balcony doors.
With the puzzle solved, Delaware is able to enter onto
the balcony after he turns to his left he finds a quarter
sitting on a seat close to him. When he walks down the balcony
he finds the Nun sitting in a seat towards the end. This
is Mother Helena, she is short with Delaware but he asks
her questions anyhow.
After the interview, Mother Helena fades out as a familiar
sound comes from nearby…it’s the growl of the
Hunter. The chase music kicks in and Delaware must run.
As Delaware exits the balcony, Barbara calls to him, telling
him to seek refuge in Mr. Epps office. He has to run down
the stairs to the main concession room floor then take the
side stairs up to the second floor where Mr. Epps’
office is. Delaware gets inside and the Hunter vanishes
just as Kelly calls.
Kelly is concerned over the appearance of a Hunter and
immediately suggests they look into the Protector/Destroyer
mythology. Delaware tells her the Hunter didn’t fall
for the protected room either, it’s wizened up. With
Kelly going back to research, Delaware resumes exploring
the theater.
Delaware leaves the office and heads back downstairs. He
heads into the theater when the projector suddenly comes
on and a message appears on the movie screen:
“Knock, knock, knock”
This clue is relevant to the door upstairs that closed
in Delaware’s face. If he goes upstairs and knocks
on the door three times it will open for him.
Inside the room Delaware finds Josh sitting a corner, he
can talk to Josh briefly but Josh is only concerned about
Jenny. He tells Delaware he must speak with Jenny and then
fades away, leaving Delaware is alone in the room.
He heads back downstairs to the room where Jenny was. As
he enters Jenny talks to him and agrees to let Delaware
record her voice for Josh.
Delaware presses record on VIC (Only option).
Jenny fades out after the voiceover.
With the recording of Jenny, Delaware heads back upstairs
to the room Josh was in. He enters the room and Josh appears.
Delaware plays the recording for Josh and he is relieved.
Josh tells Delaware he and Jenny didn’t run away,
that they’re still in the theater somewhere and asks
him to find them. Josh fades out.
Delaware turns around and Josh appears in front of him.
He puts his hand on the doorknob leading into the projection
room and unlocks it. Delaware can now explore the projection
room.
Inside the projection room there’s a desk and a movie
projector. The desk contains a maintenance request. It seems
one of the speakers isn’t working and the request
says to get behind the theater screen but there’s
no direction on the location of the entrance. The note explains
the door is a little tight and needs to be pried with the
screw driver. With a little exploring of the desk Delaware
finds a screwdriver down in the bottom drawer. Screwdriver
in hand, Delaware heads back down to the theater.
When Delaware looks at the movie projector up close he
notices a shovel leaning against the back wall and takes
it.
As Delaware enters back into the Concession Lobby he notices
the arcade machine is now on. To play the game he must insert
the quarter he found in the balcony. With the quarter inserted
the game begins.
The objective of the game is to shoot the animal on screen
that is worth the most points. Multiples of animals add
up.
Deer – 100
Rabbit – 50
Skunk – 20
Bear – 10
There’s only one path through the sequence, only
hit the highest valued animal to win.
When Delaware succeeds he gets a “congratulations”
screen and then a map appears, showing the theater. The
map has an X in the center of the theater stage. Now Delaware
can go into the theater and search for the door.
In the theater Delaware pries the door open with the screwdriver
and enters into a room behind the screen. Immediately Delaware
notices the floor is dirt in this room. He looks around
the room and sees Charles Epps standing in the back, talking
to himself. He has a shovel with him.
After Charles is finished ranting he notices Delaware and
turns his attention to him.
Charles goes on to Delaware about being a trespasser then
puts his hand out and waits.
This is the opportunity for Delaware to use the ticket.
Delaware hands it to him.
Delaware hands the ticket to Charles.
Charles vanishes with a grin. With the shovel Delaware
is able to walk over to the area Charles had been digging.
Delaware uses the shovel on the ground and uncovers two
skeletons. Delaware can photograph the skeletons to Kelly.
As he turns to leave, Josh and Jenny appear, telling him
Charles was behind their deaths and going on to say there’s
something evil in town that Delaware will have to face.
Delaware leaves and heads to the emergency exit in the
theater. The door is now unlocked and Barbara appears. She
confesses she saw what happened to Josh and Jenny but feared
Mr. Epps so kept quiet. Barbara thanks Delaware and tells
him he’s needed elsewhere in the town.
Barbara vanishes and Delaware exits the theater into an
alley with only one path to follow. Delaware follows it
forward and when it opens he immediately finds an orphanage
across the street.
Kelly calls on VIC to tell Delaware that they think they
found the source of the problem in town. Delaware is one
step ahead of them though, claiming he’s not only
found the orphanage but thinks he’s been here before.
END STORY 1
Story 2: Home of the Damned
Delaware is standing outside of the long abandoned orphanage
and as he approaches the front door it opens, as if expecting
him.
Delaware enters the building and as soon as he’s
in the door slams and locks behind him. The sound of an
echoing evil female laughter is heard.
To Delaware’s left on the first floor is Staff Bedroom
4, the former bedroom of Mother Helena.
He searches through her room and on the dresser is a note
from Charles Epps. The note establishes Charles and Helena
were working together on what they called The Cleansing
and mentions a character only known as The Visitor. Next
to the note is a key, Delaware takes it. He turns to the
dresser and sees one of the drawers is open. In the open
drawer he finds a diary, it’s new so there are only
three entries.
Delaware puts the diary back in the drawer and as he turns
to leave the room he finds Mother Helena is standing in
the doorway. After she threatens him she vanishes and Delaware
leaves the room. Once outside the room Kelly calls with
information about the orphanage and children who died here
while under the care of Mother Helena. After the conversation
Delaware gets back to exploring.
Delaware takes the stairs up to the second floor where
he uses the key to gain access to the Art Room. In the back
corner of the room is the ghost of a little boy, Tommy Jarvis.
When Delaware approaches the little boy makes a comment
about having to sit in the corner until he agrees to color
like the rest of the kids. On one of the tables is an uncolored
picture. Delaware tells Tommy he will help him color and
he agrees.
Delaware looks at the blank coloring page and Tommy tells
him they need 5 crayons that are located around the room.
One crayon is on the desk behind the vase where Tommy was
sitting, the other is on the easel, the third is in the
sink, the fourth is on a shelf to the left when facing the
blank coloring page and the last crayon is on a shelf between
two books by the entrance to the art room. On the same wall
as the Red crayon there’s a cork board with instructions
on it, these are the “directions” for coloring:
A foundation of Green then anything Blue
Enough Red to color an apple or two
Finish it off with a big Yellow sun
Add a splash of Orange and your drawing is done!
Once Delaware has the crayons he must color the page in
the order given in the poem. Once the page is colored Tommy
thanks Delaware and fades away. After he’s gone an
image appears on the page, it’s a map of the first
floor of the orphanage. A red X appears on one of the bedrooms,
showing Delaware where to go to next.
Delaware goes back downstairs to the bedroom Tommy had
drawn on the map. The door is locked but the Hit icon appears
on the door. With one smash the door crashes open and Delaware
enters the room.
The room is pretty empty with only the bare necessities
such as bed, dresser and an end table. Something under the
bed catches Delaware’s attention, it’s thee
diary of Sister Grace. The Diary talks about Sister Grace
coming to the orphanage to check up on Mother Helena. She
talks of the disrepair the building is in, specifically
mentioning the second floor where the hallway is caving
in.
With the clue from Sister Grace’s diary Delaware
heads upstairs to the second floor. As he heads down the
hall on the right he finds the ceiling has caved in and
only a hole remains where the hallway was. With the floor
rotted out Delaware cannot make it to the last bedroom,
he turns back down the hallway.
Delaware goes upstairs to find the floor rotted out here
too but the room before the rotted floor is open and inside
he can see years of water damage has ruined the bathroom
and the bathroom door has broken away from the trim. Delaware
can break off the bathroom door and take it. With the door
he takes it back down to the second floor hallway and lays
it over the hole in the floor. With the door down he can
safely pass over the hole to the bedroom.
Inside the bedroom is a little girl who introduces herself
as Nancy Thompson, she’s hiding in a closet. Delaware
finds out from Nancy that she is afraid of the dark, more
importantly afraid of being locked in her closet by Mother
Helena. In Nancy’s closet Delaware finds a lantern
but the batteries have been taken out. In the kitchen downstairs
in a drawer is an unopened pack of batteries. He can use
the batteries on the flashlight to light up the room. Nancy
thanks Delaware and vanishes.
As Delaware leaves the room he can hear the sound of light
footsteps running around upstairs and then a door slam.
He heads to the third floor where he finds the doors to
the Library, he tries them and despite being previously
locked, they’re now open.
The room is very musty, almost foggy inside. On the shelves
there is a stray piece of paper, it’s from Sister
Grace’s diary. The missing diary page strongly suspects
Mother Helena is involved in a dark plot but she’s
not sure what it is yet. Delaware continues exploring the
rest of the room.
In the back part of the room are tables and chairs set
up. Upon examining a chair in the corner the ghost of Tommy
appears again, he’s sitting at a table of books.
Delaware asks Tommy a few questions and then Tommy explains
he needs to organize books on the table into two piles,
kids books and adult books.
Delaware will pick a book from the pile and place it either
to the left or right. The left is for kids and the right
is for adults.
Here are the twelve books total:
Adult
“Punishment Made Easy”
“Global Warming: Why Should You Care?”
“Schizophrenia and You”
“Get Rich Yesterday: A Do-It-Yourself Guide to Becoming
a Millionaire”
“Inherent Evil: The Novel”
“It Was The Maid! – A Murder Mystery”
“Spells, Occult and Rituals Second Edition”
Kids
“Let’s Talk About The Alphabet”
“The Kids Guide to Churning Your Own Butter!”
“The Safety Book For Kids”
“Let’s Count to 11!”
“My First Book of Diseases – Children’s
edition”
Once the last book, Spells, Occult and Rituals” is
placed Tommy is thankful and the puzzle is done. The last
book catches Delaware’s attention and he opens it
to a page with a book mark. Sure enough the passage is all
about summing a demon known as The Hunter. The book talks
about setting up a ritual room which will act as the heart
of the spell.
Kelly calls and she compares notes with Delaware about
Mother Helena’s summoning of The Hunter. Delaware
confirms with Kelly and Simon that somewhere in the building
is a spell room that’s feeding The Hunter the power
and agrees to look for it.
Delaware steps out of the library and sees the image of
a ghost nun below, it doesn’t appear to be Mother
Helena.
He heads downstairs to the first floor and hears a ghost
call his name. Delaware walks over to the bedroom two doors
down from Mother Helena’s and opens it. He goes inside
the room to discover the room belonged to Sister Hazel when
she worked at the orphanage. Upon exploring the room Delaware
finds a letter under the pillow on the bed.
The letter is from Sister Grace to Sister Hazel. She explains
to Sister Hazel that Mother Helena is involved in a dark
ritual that she believes will “cleanse” the
town of sin. The ritual involves the sacrifice of a particular
boy named Delaware. It turns out Delaware was right, he
had been to this orphanage before. Delaware takes a picture
of the note and sends it to Kelly.
Kelly doesn’t know what to make of the events but
before she can react VIC is interrupted by Mother Helena
who threatens Delaware again. Mother Helena disappears and
Kelly is connected again. Simon points out that an incomplete
ritual is on the grounds here somewhere and it’s hinged
on Delaware’s death. Against Kelly’s wishes
Delaware stands his ground and vows to end Mother Helena’s
plans once and for all.
After the conversation with Kelly and Simon, Delaware steps
back into the hallway and heads towards the kitchen where
he hears the sound of a girl coughing.
When he explores around he finds a ghost of a teenage girl
hanging out in the pantry. The girl is Kirsty Cotton and
Delaware can ask her a few questions. After the conversation
The Hunter appears again and Kirsty tells Delaware to follow
her.
This the final Hunter chase, it is timed but also requires
that Delaware follow Kirsty around the orphanage. She first
goes up the stairs to the second floor into a bedroom but
the door is locked. Delaware tries the knob then calls to
Kirsty for help.
Kirsty comes out of the room and leads Delaware around
the balcony and up to the third floor to a room that is
open. They get inside and the Hunter Vanishes.
Inside the room Delaware asks Kirsty again if she knows
of any secret rooms in the orphanage. She doesn’t
but the ghost of a little boy named Ashley appears claiming
he does. Ashley says he can show Delaware where the room
is but he’s afraid to leave his room without Rex,
his stuffed dinosaur.
Delaware heads down to Mother Helena’s room to find
the stuffed dinosaur for Ash. In her room he finds the stuffed
animal behind her bed.
Delaware takes Rex back upstairs to Ash who agrees to show
him where the hidden room is. Delaware follows him downstairs
to the first floor.
There’s a door that leads to a small washroom and
Ash tells Delaware this is the secret room. Once inside
Delaware notices that moving a painting on the wall causes
the entire wall to slide to the side, revealing a hidden
section of the room.
It’s a shrine with a picture of the Orphanage, it’s
placed behind a plate of gold. On the plate is an old piece
of paper with writing on it, it’s the spell sheet.
Delaware takes a picture of the sheet and Simon tells him
the spell sheet must be destroyed without removing it from
the plate.
Delaware leaves the shrine and enters back into the hallway.
He heads back to the pantry where Kirsty was. She tells
Delaware there’s a pack of matches under the bag of
flour. Delaware looks through the bags of flour and comes
up with a book of matches.
He takes the book of matches back to the shrine room and
sets the paper ablaze. Delaware comes out of the secret
room and a VERY angry Mother Helena emerges from the kitchen,
wielding an axe!
Delaware runs from Mother Helena, at first trying to run
to the right but Charles Epps appears and blocks his way.
When he tries the other side the Hunter appears. The only
path open is towards the front door. Delaware runs to the
front door and tries to open it but he’s trapped.
Mother Helena proclaims her victory as she, the Hunter
and Charles Epps close in on Delaware. Suddenly, between
Delaware and his captors appear the four ghosts of the children
he helped. The children sing a rhyme and begin to glow bright
as Mother Helena and Charles scream and the Hunter howls
in pain as the light intensifies and builds. The light build
up and then all of the sudden the light, the children, Mother
Helena, the Hunter are all gone. The children saved Delaware.
The Orphanage doors open and Delaware exits, back into the
streets of the town.
Outside the orphanage Delaware, Kelly and Simon reflect
on what they know about the Hunter, Protector and the Destroyer.
Delaware redirects the conversation however when he asks
Kelly to being doing research to find out what happened
to his parents.
Congratulations, you've completed Delaware St.
John Volume 2: The Town with No Name!