Delaware St. John is a young man with a gift for seeing the extraordinary.
His adventure, this time, leads him to the decrepit
remains of an abandoned building, nicknamed Midnight
Manor.
Eerie voices call to Delaware for help to right the
wrongs of their past. What he finds here is a mystery
that has gone unsolved for almost one hundred years.
Delaware is not alone in the rotting building. A
sinister force is at work to keep him from figuring
out the secret of The Curse of Midnight Manor.
System Requirements: Pentium 600 or better, 256MB
Memory, 16x CD ROM, SVGA Graphics Card, Sound Card,
Mouse, Keyboard, DirectX 9
Windows Vista/XP/ME/2000/98
Support for Windows 98/ME requires this patch.
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Gameplay Features:
· VIC (Voice/Imagery Communicator) - A modern PDA device
for communicating with his assistant, Kelly. Delaware will
use it to take pictures, record sounds and contact Kelly
for clues.
· Mystery - Drawn to the long abandoned building, Delaware
finds himself tangled up in a mystery that has gone unsolved
for almost one hundred years!
· Think - A paranoid handyman and forces from beyond lay
the groundwork for some crafty puzzles. Delaware will have
to use his head if he's to get through the night.
· Survive - Something evil stalks Del. He must outrun,
outsmart and outlast the evil beast that hunts him.
· A Psychic Lead - Delaware is the bearer of a psychic gift
that allows him to see images of events that have happened
in the past and events that will happen in the future. Decrypting
these haunting visions will lead him to the truth behindThe
Curse of Midnight Manor.
Order Delaware St. John Volume 1: The Curse of
Midnight Manor Here