The familiar call for help becomes personal when
it's Kelly's voice crying for help after she disappears
to explore the remains of the Drake Asylum.
Upon arriving at the site of the derelict building
it's clear to Delaware something is using Kelly as
bait. Ghostly apparitions try to lead him astray and
it isn't long before they succeed in confusing him
between what's real and what's a nightmare. Delaware finds
himself shifting from the cold, run down building
to being a patient in a fully operational hospital
at the mercy of the corrupted staff. It's here he
meets a mysterious young woman with a relation to
the events behind Midnight Manor and may hold the
answers Delaware has been looking for...
The Delaware St. John series continues with Asylum
of the Lost, the most terrifying adventure yet. Coming
Soon.
Requirements: Pentium 600 or better,
256MB Memory, 16x CD ROM, SVGA Graphics Card, Sound
Card, Mouse, Keyboard, DirectX 9
Windows Vista/XP/2000/ME/98 |
Gameplay Features:
- Mystery - Behind the rotting walls of a long forgotten
mental hospital lies horrific secrets, can you reveal them
before it's too late?
- Ingenuity - Navigating the abandoned building will require
more than nerves of steel. A knack for using items in clever
ways could be key between revealing clues and ending up
prey.
- VIC (Voice/Imagery Communicator) - Use it to take pictures,
record sounds and contact Simon for clues.
- Survive - An evil foe stalks Delaware in the dark halls
of the cold asylum. But there's something familiar about
this creature...
- Psychic Lead - Delaware receives visions that need to
be deciphered if he's to solve the mystery behind The Seacliff
Tragedy.